Grogmeet 2025 pt2 – the Blacksat strikes back and it’s a load of old (Dragonbane) Trolls…..(Spoilers, spoilers and more spoilers)
To paraphrase from Jacksons LOTR films ‘Space seems to be
back on the menu boys’, so for a few months I have been considering how to
bring the Delta Green scenario ‘Blacksat’ to the table. It is one of those
scenarios that when I first read it, I thought interesting idea – but how can
you make it work at the table? Let’s be honest – the Delta Green scenarios tend
to require the Handler to do a lot of heavy lifting to make the key ideas in
the scenario work, which isn’t a problem – working out the finer details is
often the fun bit.
Blacksat is the first scenario in a series included in the ‘Control
Group’ book. The idea being that it can be played as a linked campaign with the
subsequent scenarios in that book. The players take on the roles of a space
shuttle crew in 2010 assigned to repair a top secret satellite or ‘deniable
anti satellite weapon platform’. Of course not all is as it seems….
Before Grogmeet I ran it twice online. I find running a scenario at least two times tends to help to identify the weak points, the pacing and helps to develop the pregens the players play. So, by the time I ran the scenario at Grogmeet face to face I was confident that I’d be able to get the pace right to fit into the 3 – 4 hours and enjoy providing a coherent narrative for the players to explore.
Changes to the flight plan….
After two run throughs the feedback from the players
resulted in me making some changes to the scenario, particularly when using it
as a one shot:
The scenario provides five pregens. There is some background for each one provided but I found the provided pre gen backgrounds a bit naff. There was a whole love triangle thing and some other information that I didn’t think would transfer itself well to the table. So, I rewrote the backgrounds and included more information on bonds.
The first section of the scenario is all about the PCs
training up two obviously out of shape and not fit for space flight civilians.
Players can find out various interesting bits of information on the NPCs and
their ‘hidden’ backgrounds, there is a medical run through and then some crash
course training in the pool to simulate zero G. The first time I ran this it
all took too long (probably about 90mins) and in the end the information
obtained by the players had no real bearing on the story as the scenario
unfolded. For this reason on the 2nd running I kept these scenes
tight and amended the information provided so that they at least foreshadowed
some events in the future – emphasising that the maths ‘attract’ energy and
matter, that the mission wasn’t all it was supposed to be etc etc. By amending
the player backgrounds, I introduced a ‘always follow orders’ type against
another player that is more ‘order are guidelines not hard and fast rules’.
This made for some great roleplaying between the players, resulting in paranoia
and splits in the crew when the panic started rising and the cosmic horror
appeared.
I wanted to introduce the cosmic horror (a being called a
Derivative) earlier than as written in the scenario to introduce a change of
pace and give the players something to think about as they knew all was not as
it should be. To this end the NPC (Weintraub) who is meant to die during the
launch in the scenario as written, survives in my version but he is effectively
in a coma. The Derivative then makes a brief appearance – infiltrating the
shuttle and killing Weintraub before leaving, by effectively turning him into
blood and flesh soup in his astronaut suit. Lovely. This freaks out the players
and leads to some interesting conversations with the surviving civilian who is
now the only hope the shuttle crew have left of having a successful mission.
The last major change I made was that the satellite had to
be destroyed as otherwise the artefact at the heart of it would create a space
time distortion that would rip a hole in reality and lead to the end of the
universe. The ritual that the civilian has to cast while on the space walk near
the satellite needs a human sacrifice to work, and eventually the crew find out
and have to identify who will be the sacrifice, or the world ends due ot the
satellite causing a tera in the space time continuum. As another space farer
once said ‘the needs of the many outweigh those of the few’.
Of course, you rely on dice rolls to help with the narrative
and certainly when I ran the scenario at Grogmeet we had a particularly well
placed fumble that resulted in some great roleplaying. By the end of it the
crew was paranoid, not trusting each other and confused by what the hell was
happening. Basically exactly what you want from a Delta Green scenario.
Dragonbane RPG – a whole lotta love…
Being somewhat prepared from previous Grogmeets, I had
chosen the Saturday morning slot to run a scenario and then the afternoon slot
to play. This was mainly because I knew I’d feel a little bit worse for wear
after the Friday night (thanks a lot 2am club - see pt 1 for details) and my energy levels would be in
my boots in the afternoon. Frankly its easier to play than run games in the
afternoon as the inevitable tiredness from the Friday night creeps up on me
during the day….
I had heard a lot about Dragonbane RPG – one of the many
offerings from Free League publishing. On my shelves of shame I have Blade
Runner (beautiful but never ran it), Tales From the Loop (beautiful but never
run it), Vaesen (beautiful but never run it), The One Ring (beautiful but never
run it) and Twilight 2000 (I actually run this in an ongoing campaign!). So,
there is a bit of a theme with my Free League games buying, so I had resisted
buying Dragonbane, as I didn’t want it to turn into another game that sat on
the shelf. Of course that resistance was not to last……
I played in a game called The God Wurm. Our crew had to find
out why a villages God Wurm had turned bad. After a brief overview of the
system and rules it was off to work we go. One great thing was the A3 character
sheets – Ian (the ref) explained that due to the ageing process his own and his
mates eyesight wasn’t quite what it used to be so using A3 sheets benefited
everyone! A definite tip to consider for my games! The work printers will be
groaning in the future…..
The game itself is a simple D20 game where you need to roll
under a target number to succeed. The use of Willpower and Hit Points in the
game is well done and makes for what feels like a game of high stakes, with
mechanics that never get in the way of the story. I have no need to play Dungeons
and Dragons, but I do need to play more Dragonbane. So being the responsible
adult I am I waited till payday and then went and bought the core set……………………….
Apparently we were the only group that managed to defeat the
Trolls that were at the centre of all the shenanigans, but even then it was a
close thing with my wizard having one hit point left. One particular moment
seemed to sum up the game – our stealthy type PC leapt 20 metres from a tree,
made a critical roll on the landing (with an obligatory superhero landing of
course) and then ran up behind one of the Trolls, pulled out their two swords
to kill it in a surprise attack, fumbled, fell on their own swords and ended up
getting absolutely pummelled by the Troll. And they all lived happily ever
after…..
Ian @ Fenris games ran a brilliant game and should probably
get some sort of commission from Free League for enticing unsuspecting gamers
into buying Dragonbane….
After the gaming came the socialising and the heart of
Grogmeet – lots of chat about games, the world, music and plenty of laughter.
The beers not bad either….
What is the first rule of 2am club………??
It’s not actually to not talk about it, its to extend it so
that it becomes the 3am club………all I can say is I was led astray by the usual
grogs and ended up having much fun and banter till the early hours. When
Jonathan, glanced at his watch and said – ‘it's nearly 3am’ – I think we all
were a bit shocked and quite sensibly decided to head back to our rooms and
contemplate the choices we all made…………….
Sunday, Sunday……
Sunday morning it was breakfast and then off to FanBoy 3 for
the interview by Dirk with Paul Baldowski. Very interesting and good to hear
about an old school revival of Gary Gygax’s Dangerous Journeys. Every time I
attend Grogmeet I always learn some new piece of RPG lore that I had no idea
existed. Thanks Dirk and all the Grogs.
Getting home and all that….
Not particularly exciting part of the journey, but thanks to
Avanti West Coast and the potential chaos of a strike that was on and then
called off on the Sunday, I must extend a heartfelt thanks to Alistair who due
to previous train issues had driven up to Grogmeet and gave me a lift down the
motorway with DailyDwarf who was also stranded due to train issues. Alistair - you sir are
a scholar and a gentleman! Many thanks.
Then it was home time, and by 8pm I was snuggled up in bed
like a halfling after a large meal, some ale and a pipe full of pipeweed……….
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