Hellfire club has nothing on the 2am club…..Grogmeet 2025 pt 1 (Spoilers, spoilers and more spoilers for Gatsby and The Great Race – a Call of Cthulhu scenario).
Where to begin with Grogmeet? Do you begin with the
excitement as the tickets are made available? The excitement of submitting a
game? The excitement of seeing the games offered and signing up? The excitement
of using the Birtish railway system never knowing if you’ll reach your
destination?
Whenever the excitement starts it gradually builds and
before you know it, you are walking into Whitworth Locke venue in Manchester and
play gets underway. Although in my case, the train I was due to get was
cancelled so I made it into the Whitworth with about 10mins to spare……..
Gatsby and the great race – Call of Cthulhu, Friday 17th January…
The first game I was involved with was the rather legendary ‘Gatsby
and the great race’ written by Paul Fricker. I had heard of this scenario over
the years. For those not familiar it is a multi-table scenario with several
Keepers each running their own table. For ‘reasons’, players get to change
tables during the scenario. This makes for a great playing experience, and tbh
it was great fun as a Keeper as well. If there is a list of ‘things to GM
before I die’, Gatsby and the great race is on it, so at least I can tick that
off now.
In our game we had 7 tables, with 7 Keepers (technically there was two games – one of four tables and one of three). Each table had 6 players. So 42 players plus 7 keepers. There was then a host of supporting Keepers to enable movement of players between tables. There was also an extra dimensional space where players were taken blindfolded and had a physical and auditory sensory experience which as far as I could tell involved being tickled with feathers and having ‘weird’ messages being played loudly that had been pre-recorded by other members of the Grogsquad that couldn’t attend Grogmeet.
The game relies on time loops that the players gradually
become aware of and there are mechanics to ensure players can move between
tables with their character. They effectively ‘jump’ into the other PCs body at
the new table but retain the same memories and stats as their original PC . This
makes for interesting love triangles, face to face meetings with oneself in different
bodies, and of course plenty of SAN loss.
The prep involved a relaxed online call the Sunday before where it became apparent I hadn’t done enough prep or knew what the hell was going on…queue some rapid reading and lots of head scratching. Luckily all the Keepers were in the same sanity vortex pre game. My top tips are
- Concentrate on your table only
- Watch The Great Gatsby (or cheat like I did and watch clips on Youtube) for insights in Gatsby (if you were literate, you would have or could read the book but I am not that well prepared).
- Ensure you have a great organiser and supporting team at the event. Luckily Dirk the Dice done all this so we knew we were in safe(ish) hands.
- Accept the chaos that comes with a game like this. That really does help. I felt this helped me to relax!
- As Paul said during the preparation, as a Keeper you are basically playing Gatsby so revel in it and enjoy yourself.
- Prepare your ‘events’ before hand. I had a few from the scenario plus I invented a couple of others for my table.
WTF is with the badgers?
OK so this has turned into a bit of an ‘in joke’. During the
prep meeting Paul explained that at one previous play of the scenario Matt
Sanderson was running a table and when Paul went to check in on the games realised
that Matts players were in a shed fighting a Honey Badger (or similar). He had
no idea why as this was not in anyway related ot the as written scenario. Fast
forward to our game and after players had been to the extra dimension or been
in other games they were fixated on a badger and wanted to find the badgers in
the scenario. Of course, there are none and they have nothing to do with the
scenario but the seed had been planted so you have run with it. One of my
players spent at least three time loops trying to interact with the badgers. It
was unfortunate that the player made the ‘Natural World’ roll with only 10% to
find a badger set. If he hadn’t – no badgers and he could have done something else.
Typical. So we played it out and eventually the badgers managed to eat some of
his face off while he was summoned and his collapsed in front of the hungry
badger…………..
Thanks to all the players that took part, particularly my
table as they all played excellently and really threw themselves into the game!
The race is over….
This was an event that I feel very lucky to have been part
of. The players were confused and it showed, but this just added to the
enjoyability, and after a few time loops they figured it out, although how to
end the time loops probably takes a bit more of the Keeper feeding some
specific information purely because there is so much going on for the players
to absorb and try and put the pieces together. And of course inserting red
herrings in the form of badgers doesn’t really help….lol
Honestly if you get the chance to play or help to run this
scenario, grab it with both hands and dive in.
The excitement got too much..
One of the most important aspects of Grogmeet is the social
side of things. Now I made an error and didn’t play in the evening game on the
Friday. I found one other Grog who also hadn’t signed up to a evening Friday
game. We managed to find ourselves in the Las O’ Gowrie from about 6pm……time
shifted and then it was 2am and the final beer was sunk and the 2am Grogsquad was
born…..
That’s it for part 1 of my Grogmeet 2025 review, next time
in part 2 of my Grogmeet 2025 review I’ll go over my thoughts and Handler tips
for the for the Delta Green scenario Blacksat and heap lavish praise on the
Dragonbane RPG…..that's it for now, remember Parrying is For Wimps....
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